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The State of Video Gaming in 2025

  • Source
  • 2011 --> 2021
    • Growth years
    • Spending >2x the previous 20 years
  • Growth is hard to predict (lol @ Ark)
  • Spending in other entertainment mediums continued to grow but tiny numbers compared to gaming's 108% increase between 2011 --> 2021
  • VCs are frothy
  • Big variety of growth engines
    • Battle Royales
      • Highest grossing genre in history
    • UGC
      • Most popular experiences of all time
  • Black hole games?
    • Massive franchises that suck players into their regularly released games
  • 68% of mobile users (~3B) are mobile gamers
  • Fewer hours spent gaming, top games dominating, fewer mobile games overall
  • Apple/Google make more on mobile games than all non-Chinese gaming companies combined
  • AR never took off
  • PC + mobile + handheld seem to be the real winners today
  • China starts gaming
  • Game cost with inflation is nuts (no wonder hours have gone up with all the free games)
    • Mortal Kombat: $157
    • Mario Paint: $134
    • Monopoly: $123
  • Game prices don't follow inflation
  • Halo 6 was the highest cost at $600MM
  • Way more PC games (Steam) are being released
    • But older games are taking the majority of play time + money
  • What happens to Roblox gamers as they hit their late teens and adulthood?
  • Content revenue per thous hours of player engagement
    • Roblox gets crushed here vs other platforms (PlayStation, Steam, EA, etc.)
  • lol @ the Switch version of popular games
  • Users go to the best screen
    • Crazy that 45% of YouTube watching is on TV
  • Reed's Law
  • EA Sports' Highlighter 🤯
  • Streaming platforms influence of gaming engagement
    • 28% of players start playing a game within an hour of watching it streamed
    • 1.4M monthly users try games for the first time after watching streams