Creative Engineering with Mark Rober

  • "How to build cool stuff and get people to care about it"
  • Monthly class with Mark Rober
  • Will end up with 3 builds


  • Mark Rober always makes builds motivated by great stories
  • How do you make a video go viral?
    • Make people react
    • Strong emotions
      • Laughter, sadness, outrage, etc.
    • No one shares videos they don't remember
    • Story-driven development

Engineering Design Process

  1. Brainstorm
  2. Research
  3. Prototype
  4. Final Build


  • Process:
    1. Scenes
      • Where might you interact with the theme?
    2. Problems
      • What problems do you encounter in the scenes?
      • The more relatable the problem, the more it'll resonate
    3. Solutions
  • When picking your problem/solution:
    • Is it relatable?
    • Is it inspiring to you?
    • Is it plot worthy?
    • Does it fit the constraints?


  • Helps you stay organized and see the entire design space

Part One

  • Find the requirements of your project
    • Constraints
    • Helps you focus your energy
    • Adds structure for you to solve problems
    • Can break them up into essential and non-essential
      • Some things will be out of scope but still worth capturing
  • After you have requirements, you want to dive deeper into each of them and build them out
    • Look are examples in the real world that might have parallels
    • Talk to friends and family
      • Collaboration always brings great ideas
  • Keep track of experiments you'll need to perform as you go through the process
    • They will help drive your build
    • Science experiments that'll help guide your build
  • Keep your ideas broad
    • Think big
    • You can explore the ideas later as you develop your build
    • Don't worry about things that are difficult/near impossible

Part Two

  • Narrow down the potential approaches to your build
  • Answer any open questions you had
    • Do your science experiments
    • Great addition to the story behind your build
    • Process:
      1. Define your question and variables
        • Test what happens when you change your variable
        • Test one thing at a time
      2. Get the materials
      3. Run the experiment and measure outcomes
      4. Analyze your data and form conclusions


  • Formula for determining speed based on iPhone slo mo
    • $\frac{5.4 \times distance(ft)}{slo mo time} = mph$


  • McMaster-Carr
    • Great for figuring out what you need then taking that to Amazon to find cheaper options
  • Pololu
    • Motors and electronics

Class Learning